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July 2020 – September 2021

Improving Collaboration in Remote Education

Standard video conferencing tools were not designed with education in mind. Students attending classes remotely lacked the engagement cues, structured participation, and collaborative features needed to replicate meaningful in-person learning experiences.

This project focused on designing a video conferencing platform tailored to remote education — one that prioritized student engagement, instructor control, and collaborative participation rather than simply replicating a generic meeting tool.

Video conferencing platform for remote education displayed on a desktop monitor

Role

  • UX Researcher
  • UX Designer

Platforms

  • Figma
  • Zoom
  • Adobe XD
  • Teams

Focus Area

  • User Research
  • Remote Learning

 

  • User Interviews
  • Wireframing

 

  • Prototyping
  • User Testing

Currently updating this case study

Until it is ready, please see these projects